XenoX101
Distinguished Member
- Joined
- Aug 25, 2008
- Messages
- 4,606
- Reaction score
- 20
Ok I just beat WarCraft: Orcs Vs. Humans both Human & Orc campaigns. Here's my brief analysis if anyone's interested. This game is very simple by today's standards, with not many units (a small tech tree), both races having essentially the same set of units save for the spells and the strategy being predominantly 'amass an army and attack' whilst defending your base from the odd attack here and there (and they are odd, with 1 or 2 units per attack). There is an unspecified unit cap which I found myself occasionally hitting when I had about 30 units or more, the worst part of this however is that the only way to find out is to try and buy a unit and get the message "Unable to create units" whilst losing your money. The pathfinding of the units is at times frustrating as they first try to ram forward in the direction you want them to go and only realise there are walls when they hit them, though this is expected for the time it was made. You can also only select 4 units at a time, which makes big battles a pain, though you do eventually somewhat get the hang of it. As per the games of its time, the fog of war doesn't reshroud when you go away, so you can essentially scout the whole map with one unit at the start of the game and you will see the whole map for the entire game, enemy units and all. The spellcasters bring an interesting element into RTS with the ability to heal your units, turn them invisible, make them invulnerable at the expense of health, cast a few AoE spells and summon a few units. These spells do play a good part in the game though for the most part you are still amassing military units and attacking. The graphics are simple but to the point and the sound is reasonable though can get annoying, for e.g: there is only one voice for all the human units and the same goes for orc. I found the campaign pretty fun with the briefings being simple but somewhat entertaining, with a healthy balance of standard RTS play and campaign specific missions. The difficulty was hard at first but became easier as I got the hang of the game, though it was never too easy. Overall, I found WarCraft to be good for some light-hearted entertainment but a bit too linear to keep you hooked on multiplayer or skirmish as you can essentially win any game by doing the same thing. My rating as the game stands today is 6/10.