Fidgeteer
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Also, it wasn't so much late David Lynch as the Wachowski Brothers.
Not that it matters, really, but I politely disagree. First, the Wachowski Brothers were simply doing a Philip K. Dick adaptation without giving Dick any credit, which they tried to mask by giving interviews in which they feigned an interest in Schopenhauer and others who didn't influence the Matrix Trilogy and whom they clearly hadn't understood or possibly even read. If you happen to read two early to mid-career novels by Dick (assuming you haven't), you'll recognize the formula (which you've probably absorbed already from the countless flicks based on his waking-from-society's-mass-hallucination premise). Second, without getting into it, the same kind of sudden let-down due to a similarly ridiculous change of subject occurs in the last episodes of Twin Peaks as in Indigo Prophecy. That's what I meant. Edit: But now that I think of it, you're probably referring to the way the MT runs out of conceptual steam in the final flick. Nevermind.
I agree. Still, my point had to do with the progression of linear narrative in games, which seems to be Cage's particular specialty and limitation. Suda51 has ambitions and concepts that far outstrip mere narrative concerns. You and I don't even know if Heavy Rain will turn out to be worth playing. It looks to have the same pull-them-in-with-carnage-and-forensics opening as IP, which makes me worry that Heavy Rain is going to be an improved version of that previous flawed effort. Cage is a transposer of ideas and forms outside gaming (genre films, hypertext novels), while Suda51 is idiomatic, generating work that plays with the concept and structure of gaming itself (as well as pushing narrative). Did you feel No More Heroes was as linear in the narrative sense as Killer 7? I thought it was really meta, breaking conventions in ways that were difficult as well as (intentionally) slapstick and cartoonish -- something he's tended toward in other projects, but never this completely. He's as ambitious as Cage tries to sound, but in completely different areas: Heroes is more manga than cinematic. It also has a kind of giddy inclusiveness: Suda put in everything, no matter how ridiculous, and that reckless confidence gives the game rare and refreshing energy, wit and integrity -- not only that, but virtually every odd object and detail has relevance to the story. And true to form, the gameplay is idiomatic -- even in its use of the Wii's rather gimmicky interface. It's fun to discuss gaming on an ambitious creative level. It's something that seems only to happen on sites not devoted to actual gaming. jonglover: Have you tried Suda51's Flower, Sun and Rain? A friend of mine picked it up last month and can't stop talking about how strange and absorbing it is to play. It sounds like a specimen of his earlier approach to linear narrative, though the story sounds like it's from a pop-ref-laden multiple-choice issue of Daniel Clowes's Eightball. My friend keeps telling me about an apologetic woman who lives under the main character's bed.Suda51 is several levels above David Cage, though... for now. No More Heroes is easily one of the most complete artistic statements of this generation of video games.