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The general strategy of a 4 DPS team is focus-firing a favorable target to force the opposing team to play defensively. Switching is far less common on 4 DPS setups because of two factors: Switching is nearly necessary for two-healer teams because it's much harder to heal a switch of three coordinated DPS than it is to helot through constant damage from the same players. RuneScape GoldIt's also worth noting that two-healer teams rarely have a shaman-druid lineup for maximum crowd control therefore, Buy WOW GoldThere are many reasons school lockouts like WOW Counterspell, Wind Shear and Spell Lock are superior (especially on 4 DPS teams) to cast-time crowd control: Cast-time crowd control suffers spell pushback.WOW Power Leveling Cast-time crowd control itself can be interrupted, negating lots of damage in the future. Instant-cast school lockouts stop healing for 2 to 3 seconds. Often, instant-cast school lockouts will apply a magical debuff that (if not dispelled) will increase the time of the WOW Counterspell effect.Lotro Gold Front-loaded time is lost from heal that was never completed, while virtually no front-loaded time is lost from a school lockout ability. Instant-cast school lockouts are much harder to predict and avoid.
 

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