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Video Games - Page 323

post #4831 of 5024
Quote:
Originally Posted by brokencycle View Post



Hentai perhaps.  @otc
has already posted in other threads about all the Overwatch porn available.  I'll leave him to be the expert.

Well if you are going to let me be the expert, then I will say that in my expert opinion, there is definitely a market for people who will get off to rendered versions of the hottest video game characters they have ever seen. But there are also people who will spend $$$ on silicone dolls to stick it in, so that's not saying much.

Also, I somewhat dispute the processing power argument. You wouldn't have to render it all live. With enough storage space, you could prerender things. Could have plenty of choose your own adventure style branching...prerender the scenes and transitions. Because you are controlling the models, you can make sure all of the transitions are totally seamless...If you were using live actresses, You'd have a lot of trouble capturing them doing all of the small variations that might be in the game and making transitions look seamless.
post #4832 of 5024
Think about how worked up people get on non-perfect CGI in Hollywood films. I'm not sure "most" people would really get into these prerendered characters in VR porn as they wouldn't even look that good.

Yes there will be a market for this. I've never said otherwise. Just don't see it being a big thing for the near future.

You are correct in the weaknesses of the FMV approach, but believe it's got the best chance of taking off to meet the needs of a larger market. There's been a lot of advancements in 3D video-camera systems over the last few years too.
post #4833 of 5024
well that took an odd turn.
post #4834 of 5024
Quote:
Originally Posted by Jr Mouse View Post

Yes there will be a market for this. I've never said otherwise. Just don't see it being a big thing for the near future.

It's never going to be a "big thing" of course, no one expects it to sell like CoD and that is why there is one company tucked away in the very back of E3 and it isn't being showcased with free demos on the main halls.
post #4835 of 5024
All the porn thing needs is a silicone bang mannequin
post #4836 of 5024
I grew up playing violent videogames and watching violent movies, but this is a little unnerving:
post #4837 of 5024
Man that video could have been so cool too, instead he used it as a murder simulator.
post #4838 of 5024
How is that simulating anything? Shitty graphics, horrible animation and floating guns? You think that actually could train anyone try kill people in real life? Might as well be playing Duckhunt. Moronic.

"Murder simulator". rolleyes.gif
post #4839 of 5024

I dunno man. I've been thinking about this for a week or so, and this is far from a cohesive thought, but I also grew up playing video games (and obviously still do, including plenty of shooters) and lamenting the "grown-ups" lack of understanding of why they wouldn't turn people violent. But I feel like I've reached an age where I look at the way games are presented and which games get made - including this year at e3 - and almost everything is so cringe-inducingly, violently masculine that I'm not surprised at examples of how shitty gamer culture can be. And largely it still is pretty shitty.

 

Remember manhunt? I'm still not saying video games turn people into killers but shit's still weird, even if things are generally getting better. Stuff like the military using "heroic" games or movies (Independence day...) as a recruiting process isn't a new thing (Church drummed up support for the Crusades through medieval romance, centuries before America's Army and those shit Navy commercials or whatever), but it still gives me the fuckin' willies. I guess it seems that games are changing slowly, but it's slow. Not sure this has anything to do with the latest "murder simulator" or "kill yourself f*g" messages over XBL, but maybe it does.  

post #4840 of 5024

Manhunt was creepy and weird, but I played it as a teenager, and it certainly didn't turn me into a killer.  It is just a paternalistic worrying - they freaked out over Bully because it was GTA for kids or whatever, but it was really tame.

post #4841 of 5024
There has always been cringe-inducingly, violently masculine games on the market. Remember Smash TV? In the fantasy world of that game you go on a mass killing spree to be rewarded with cash, gold and chicks on a game show. Sure a lot of the opponents are mutants and robots, but you murder plenty of humans too. Hyper sexualization has been around for years too. Remember Leisure Suit Larry?

The main difference is how much more realistic graphics can be. I could see that contributing to the physiological impact these violently masculine and sexualized games have on young children, but it's not something that's going to change. As technology improves, so will the graphics in games.

If anything the industry is finally showing some signs of growing up. We are getting more games that can honestly be viewed as "art" like Flower and The Last Guardian. People are also starting to wake up to the notion that maybe having every game being about "rescuing the princess" might not send the best message to little girls and boys and are having more strong female characters make appearances. E3 still has its "booth babes," but it's nothing like it was when I used to attend the show each year over ten years ago. These are just examples and we will always have games like Gears of War because they sell well and overly sexualized content, but I honestly do believe the industry is improving.
post #4842 of 5024
Quote:
Originally Posted by Jr Mouse View Post

There has always been cringe-inducingly, violently masculine games on the market. Remember Smash TV? In the fantasy world of that game you go on a mass killing spree to be rewarded with cash, gold and chicks on a game show. Sure a lot of the opponents are mutants and robots, but you murder plenty of humans too. Hyper serialization has been around for years too. Remember Leisure Suit Larry?

The main difference is how much more realistic graphics can be. I could see that contributing to the physiological impact these violently masculine and sexualized games have on young children, but it's not something that's going to change. As technology improves, so will the graphics in games.

If anything the industry is finally showing some signs of growing up. We are getting more games that can honestly be viewed as "art" like Flower and The Last Guardian. People are starting to wake up to the notion that maybe having every game being about "rescuing the princess" might not send the best message to little girls and boys and are having more strong female characters make appearances. E3 still has its "booth babes," but it's nothing like it was when I used to attend the show each year over ten years ago. These are just examples and we will always have games like Gears of War because they sell well and overly sexualized content, but I honestly do believe the industry is improving.

You forgot Journey! Well, plenty of games really. There are a lot of really wonderful games being produced, and I think it's improving too. Maybe that's why I'm sometimes weirded out by these almost throw-back communities. They really have started to seem so dated - until, I think, you look at the way the players behave. Not all of them of course, but enough that I think online competitive gaming is often a really shitty environment. 

 

Maybe it's your point about the graphics that's resonating with me. There're a lot of great possibilities with VR, and the alternate-reality prospects are so fascinating, but it's odd to me that one of the first thoughts is that now we can shoot stuff more realistically. As I said, I don't have a coherent thought here - just a vague discomfort, as someone who has played a ton of video games and (seemingly) turned out fine - hell, I grew up with Duke Nukem's strippers and the early days of the internet frontier and haven't gone postal despite playing Postal.

 

Quote:

Originally Posted by brokencycle View Post
 

Manhunt was creepy and weird, but I played it as a teenager, and it certainly didn't turn me into a killer.  It is just a paternalistic worrying - they freaked out over Bully because it was GTA for kids or whatever, but it was really tame.

 

Again, I'm not saying there's a 1:1 correlation, or that there's any kind of correlation whatsoever. But I don't think it's paternalistic to say that gaming culture, maybe 5 times out of 10, still makes me uncomfortable.

post #4843 of 5024
Quote:
Originally Posted by Synthese View Post
 

There're a lot of great possibilities with VR, and the alternate-reality prospects are so fascinating, but it's odd to me that one of the first thoughts is that now we can shoot stuff more realistically

 

I think that will almost always be the case.  Shooters and sports games always seem to be the first to improve, and for the most part it is because that's all the differentiation there is between each yearly release.  Sure they add a new feature or improve controls a bit, but it is mostly about better graphics.

 

Meanwhile RPGs and platform type games focus more on story, etc.

 

The industry is likely improving for two or three reasons:

 

1. Maturing market.  The market is maturing in a few ways.  Video games are definitely in a more mature stage just like movies were decades ago.  It is no longer in the explosive growth phase.  Video games are cool and ubiquitous.

1 a. People growing up with video games are getting older and probably have changing tastes.

2. More women and girls playing video games.  It is a stereotype, but females don't enjoy FPSs and other violent games as much as males.  As they continue to become bigger buyers, the industry is catering more to them.  While there are games specifically targeted towards certain female segments, mainstream games (the ones with the biggest budgets) are striking a more balanced tone.

3. Self-regulation to preempt government intervention.  They get spooked occasionally by governments threatening to censor them.

post #4844 of 5024
With the Steam sale going on, it's worth taking advantage of Best Buy's buy one get one 20% off on a number of prepaid game cards.
post #4845 of 5024
Quote:
Originally Posted by brokencycle View Post

1. Maturing market.  The market is maturing in a few ways.  Video games are definitely in a more mature stage just like movies were decades ago.  It is no longer in the explosive growth phase.  Video games are cool and ubiquitous.
1 a. People growing up with video games are getting older and probably have changing tastes.
2. More women and girls playing video games.  It is a stereotype, but females don't enjoy FPSs and other violent games as much as males.  As they continue to become bigger buyers, the industry is catering more to them.  While there are games specifically targeted towards certain female segments, mainstream games (the ones with the biggest budgets) are striking a more balanced tone.
3. Self-regulation to preempt government intervention.  They get spooked occasionally by governments threatening to censor them.


Not having played it, from what I have seen Overwatch feels very much like a FPS designed to appeal to both sexes. It's loaded with strong female characters that don't feel over sexualized and the game isn't in your typical hyper masculine DOOM/Gears of War setting. I'd wager that if the game proves successful in the long term it may end up showing that it's not FPS in themselves that may be turning off certain female gamer, but other factors related to the story, archetypes and imagery at display.
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