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Video Games - Page 239

post #3571 of 4283
Quote:
Originally Posted by Jr Mouse View Post

Not to give Sony a pass here either with this type of BS. Everyone seems to forget that Sony has made these types of pie in the sky “cloud power!!!” promises too. It’s not even a “feature exclusive” to the Xbone, so I am not sure why it keeps getting touted out as one. Really the only difference here is Sony is focusing on game streaming and remote play, which are far more realistic and achievable with current technology and broadband infrastructure.

Well I mean it's not just achievable, it's already happening with OnLive and, of course, Gaikai which Sony bought. So it's not far fetched nor theoretical mumbo jumbo like Microsofts considering that remote play is already at work with the PS3 and Vita/PSP.
Quote:
Originally Posted by Jr Mouse View Post

Interesting. I didn't know that. Wonder if the reasoning is similar to what happened with Warcraft 3 when it got rebooted. Things were shifting a little too far away from the normal gameplay concepts of the series. Took it back and closer to what gamers were used to and was proven to sell.

I imagine it's the complete opposite. They started development, what, six years ago, when the MMO market was drastically different. It would make sense that they'd have to start over if all their concepts were created when the WOW formula still worked.
Quote:
Originally Posted by Piobaire View Post

So last time I logged onto Wow was Feb 2012. I am not going to get into the Panda ex-pac and I think WoW is officially on a downwards arc. I say this as I see subscribers down about 20% and pretty sure I read Panda was the last ex-pac they plan to do for WoW.

Any replacement out there I should check out?

Wow has been on a downward arc for a bit. I guess you could try some of the F2P ones. Terra, RIFT, etc. Nothing to lose by doing so. The revised FF XIV comes out soonish as well. I got a copy for 22.50 from Green Man Gaming...the only reason why I bought it was how cheap it was.
Quote:
Originally Posted by whnay. View Post

I'm pretty sure the Respawn developers are much more qualified to speak about the benefits of the cloud than you are. Its the reason they went exclusive with X1. It won't be available day 1 for PS3.5.

Yes, and Microsoft told me that the Xbox One has 5 Billion transistors. That sure means a lot. Talk is cheap, when I see gameplay performance improve from when you're connected to the cloud vs not connected then I'll concede. Until then it's nonsense. Poor PC gamers though, won't have the power of the cloud with their overclocked haswells and sli titans for Titanfall.
post #3572 of 4283

 

 

 

 

post #3573 of 4283
post #3574 of 4283
I'm stealing that joke. laugh.gif


EDIT: Even better.


post #3575 of 4283

"MS is the crazy guy with the gun everybody is begging to stay calm and put down. After raising his gun with his finger on the trigger, he finally put down the gun once he saw an army of police officers raid the building. Don't praise the gunman. Just be glad nobody got hurt."

post #3576 of 4283
180 joke has been all over the rss and facebook feeds today. peepwall[1].gif

ALso finally getting a tiny bit of free time to play some last of us. icon_gu_b_slayer[1].gif
post #3577 of 4283
I bought a PS3.

What kind of controller should I get?

I'm used to mouse and keyboard PC controls.

Anyone use PS3 mouse/keyboard combination controllers?
post #3578 of 4283
Mob rule

I think family sharing plus the ability to gift games far outweighted the pitfalls of always online. We are getting ps 3.5 and Xbox 540 instead. And the most frustrating thing is that it keeps the rip off artists like GameStop in business - more money out of developers hands. Digital is the future and this is a step backward.
post #3579 of 4283
Quote:
Originally Posted by gort View Post

180 joke has been all over the rss and facebook feeds today. peepwall[1].gif

ALso finally getting a tiny bit of free time to play some last of us. icon_gu_b_slayer[1].gif

Gort, how's the Last of Us? Haven't had chance to purchase it yet.
post #3580 of 4283
I only got about 25 minutes in but so far so good. Damn life getting in the way. There is a moving scene in the first 5 minutes which gives me the impression this will be a strong story for sure. My fiancée is on call Friday so I plan on playing a lot then and the following weekend she is on travel so that should give me time to really sink my teeth into it. biggrin.gif
post #3581 of 4283
Quote:
Originally Posted by whnay. View Post

Mob rule

I think family sharing plus the ability to gift games far outweighted the pitfalls of always online. We are getting ps 3.5 and Xbox 540 instead. And the most frustrating thing is that it keeps the rip off artists like GameStop in business - more money out of developers hands. Digital is the future and this is a step backward.

You want a digital future? Feel free to buy your games day one through the XBL marketplace or PSN store. This does nothing to harm the 'digital future' considering that both platforms have robust digital support. Family sharing was just a last ditch effort of garnering support. No one actually knows how it was going to work and there was no clear word from Microsoft regarding clarification on their policy. If you think you could share your $60 game with ten other people without catches you're being delusional.


I beat TLOU earlier this week. Fantastic game, has one of the greatest scenes of this generation in it in my opinion. The art direction is superb as well. Each area has such meticulous attention to detail, assets that you only seen in that one area, and a great handcrafted feel to it.
post #3582 of 4283
Oh man, I wish I had cross posted my theory from RamboforVm yesterday. I knew there was a catch to this whole Xbone "family sharing" feature and I called exactly what it was.

Timed trials. teacha.gif
Quote:
First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.

Source: http://www.heyuguysgaming.com/news/12507/heartbroken-xbox-one-employee-lets-rip-must-read


Anyone who thought this was going to allow someone to share a full game over the cloud for unlimited play time to 10 people was living in fantasy land.
post #3583 of 4283
Bwahaha. What a crock of shit.
post #3584 of 4283
What an asshole. I'm supposed to feel sorry for some developer studio because they don't get a cut when I buy second-hand games off Craigslist? I'm supposed to watch them institute some ludicrous DRM scheme and say to myself, "well, it's for the best; after all, the developers really only have one revenue stream, so I should buck up and give them more money." Fuck you, dude.

Fuck. You.
post #3585 of 4283
iPad games can't be traded but they are also only $15 at most. So, reduce prices, add all the DRM you want. Right? biggrin.gif
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