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Video Games - Page 225

post #3361 of 4260
Its gotten tons of bad press. Not due to gameplay but because people can't actually play the game because of the DRM EA included with it.
post #3362 of 4260
Just finished the HOTS campaign. Spoiler:
Warning: Spoiler! (Click to show)
Kerrigan and Raynor end up on a beach planet together after defeating the zerg. But, he after he finds out that the zerg transformation left her without a vagina, he leaves her for a lifeguard that he met at the bar in the middle of the night. Kerrigan is never seen or heard from again.
post #3363 of 4260
Quote:
Originally Posted by jarude View Post

Put some time into the HOTS campaign and good Lord is the voice acting ever terrible. Story seems kinda hackneyed and meh but Bliz does a great job of making fun single-player so I'm enjoying myself so far. I like the nod to moba style games by adding in one-on-one fights and adding in level ups and whatnot.

Normal was RIDICULOUSLY easy. I mean, shockingly so. Gotta try it again on hard just to see if it would be a challenge. And to try out the other mutations.
post #3364 of 4260
Just played through first three missions. I second Rambo's feeling about normal being too easy. Pretty much slaughter things blindly with little consequence. The voice acting is fine, but the script, holy shit is it bad.
post #3365 of 4260
SimCity has always on DRM. Few people could play when it came out and many started demanding refunds. EA threatened to deactivate one guy's Origin account if he tried to get the money back from his bank. To help with the server issues, EA began taking some of the game's features away. EA then told all their advertisers to suspend all advertising for the game. Tropico 4 had a Steam sale in response and some KickStarter got started to basically make a SimCity with no DRM.

Maxis said sorry, but that SimCity sold well, so I guess its a matter of time before they start to sell 8 DLC packs, all including microtransactions.
post #3366 of 4260
Quote:
Originally Posted by Imhoff View Post

Just played through first three missions. I second Rambo's feeling about normal being too easy. Pretty much slaughter things blindly with little consequence. The voice acting is fine, but the script, holy shit is it bad.

Brutal campaign difficulty non-existent. Lack of AI resistance; inefficient. New units and mutations provide useful adaptation. Improvement. Able to create more diverse strategies. Further analysis will show more conclusive data. Voice acting and story require adaptation to survive. Blizzard should assimilate feedback, contemplate. Achievements too simple, will examine further. Multiplayer holds potential, require more data. I will return to work, investigate purpose.
post #3367 of 4260
The campaign's in Blizzards RTS games are always fun, but they are not why you buy the games. Multiplayer and the vast amount of online play modes are the real meat. Get into that and stop worrying if the campaign felt too easy.
post #3368 of 4260
Quote:
Originally Posted by Jr Mouse View Post

The campaign's in Blizzards RTS games are always fun, but they are not why you buy the games. Multiplayer and the vast amount of online play modes are the real meat. Get into that and stop worrying if the campaign felt too easy.

No doubt about that. I spend most of my time on the Arcade playing custom maps and doing team matches with friends. It's surely the meat of the game, but Bliz also has a hugely well-deserved reputation for awesome cinematics and enjoyable single-player experiences in this age where single-player is a tacked-on afterthought. I was really anticipating seeing what they did with the story and how they did it.

I enjoyed the MOBA aspects of the campaign but I felt the story, script and voice acting were pretty weak. Also, for a difficulty named "brutal" where you must "be an expert at Starcraft 2" the game was stupidly easy. I top out at Diamond league and there was never a point where I had too much difficulty with the game to win with ease. Achievements in WoL usually required you to accomplish something actually challenging on at least Hard difficulty, and I remember being absolutely infuriated with how difficult some of those achievements were. The last mission in WoL on brutal was really, really hard. Now, the hardest achievements only require Normal difficulty and I managed to get 90% of them on my first runthrough on Brutal. There are many other examples of Bliz dumbing down the SP experience overall, which is pretty disappointing. Compared to other SP experiences, its still good, but its just a bit of a letdown for those who grew up playing single-player Bliz games.
post #3369 of 4260
Quote:
Originally Posted by jarude View Post


I enjoyed the MOBA aspects of the campaign but I felt the story, script and voice acting were pretty weak. Also, for a difficulty named "brutal" where you must "be an expert at Starcraft 2" the game was stupidly easy. I top out at Diamond league and there was never a point where I had too much difficulty with the game to win with ease. Achievements in WoL usually required you to accomplish something actually challenging on at least Hard difficulty, and I remember being absolutely infuriated with how difficult some of those achievements were. The last mission in WoL on brutal was really, really hard. Now, the hardest achievements only require Normal difficulty and I managed to get 90% of them on my first runthrough on Brutal. There are many other examples of Bliz dumbing down the SP experience overall, which is pretty disappointing. Compared to other SP experiences, its still good, but its just a bit of a letdown for those who grew up playing single-player Bliz games.

I'll agree with this. I never even attempted brutal in WOL because hard was enough of a bitch as it was. Now hard is like normal.

Have you tried out any of the new units? They all pretty much suck except for the Hellion/Firebat conversion.
post #3370 of 4260
I'm a Protoss guy, so I love the Tempest. Skytoss is now a very fun and viable strategy and I'm very glad they decided to keep the Carrier in the game. What I don't like is that in team games with a Protoss on each team, more Tempests = win. In smaller engagements, you can micro your Void Rays to take out the other Tempests out or your Carriers can survive enough to do some damage, but in a 200/200 supply slugfest, whoever has the most Tempests simply cannot be touched. They massacre carriers and a split void ray/tempest composition will get splattered by all tempests. Oracles are great, but you have to sacrifice a lot to get them; IME, if you don't win outright/seriously damage their economy with Oracles, you lose. A lot of times I've lost when I went fast Stargate and had two Oracles and simply got rolled by 4gate/3 rax/roach timing/whatever. Core is nice but its defensive abilities can be evaded easily enough and I'm not aggressive enough to really use them well.

I remember Swarm Hosts being pretty viable in the beta with players spawning creep with an overlord in a forward position and then throwing down a few spore/spine crawlers with ~5 swarm hosts. Combined with speedlings it made for great map control, and given how long it takes for Zerg to get siege units otherwise (Brood Lords) it still could be viable. The Viper sucks really badly, but Hydras got an awesome buff. Some of the Terran buffs are really nice, like what the Medivac got. Hellbats are great with the medivac heal, but there are a lot of Terran units that still have no purpose (battlecruiser). The Widow Mine is friggin' awesome and borderline overpowered; considering the damage it provides for 75/25, while burrowed, hitting air and ground, from a Factory without a techlab... excellent. Plant a few in your mineral line and watch your mutalisk problems explode - nevermind how devastating they can be if you can sneak a few into the enemy base...

I like HotS overall, but I feel like it could've been much more. The new Bnet revamp is nice, but the game still plays exactly the same - Protoss is still a-moving giant deathballs, Zerg still needs to stay up 1 base and creep-spread like hell, and Terrans are still doing bio + drops. Its fun, but kind of "meh," and to be honest I expected more after nearly three years.
Edited by jarude - 3/15/13 at 10:54am
post #3371 of 4260
Quote:
Originally Posted by Jr Mouse View Post

The campaign's in Blizzards RTS games are always fun, but they are not why you buy the games. Multiplayer and the vast amount of online play modes are the real meat. Get into that and stop worrying if the campaign felt too easy.

True and +1 on the multiplayer part.

But I remember single player Starcraft being pretty damn fun and at times, challenging, even on normal settings. Some maps could take a long time to complete.

So far, I played 11 missions last night over a 3 hour span... averaging about 16 mins per mission. It feels the enemy a.i. has been dumbed down considerably.
post #3372 of 4260
Crap... I know i'm going to end up breaking down and buying this game. Really did want to wait till my workload got light.
post #3373 of 4260
Quote:
Originally Posted by Jr Mouse View Post

Crap... I know i'm going to end up breaking down and buying this game. Really did want to wait till my workload got light.

Is "workload" a euphemism for having a girlfriend? If so, focus on your workload, HotS ain't all that great.
post #3374 of 4260
just replayed the final mission on HOTS on Brutal. On normal it took me 20 minutes. On brutal? 1 hour 20 minutes. Jesus.
post #3375 of 4260
Sooo ez!!!. Wol last mission from suxkville. Wol waa was misery and grief. Hots was...Make swarm hosts and lurkers for base defense then farm mins. Ezmode to the Max. Kerrigan would easily deal with every with every attack on your base.
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