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post #3076 of 4283

 

Quote:

Originally Posted by Imhoff View Post


Not sure about hooking an original ps1 up to flat screens. Are you using composite cables? Do you have a ps2 that you could use instead?
I remember playing original silent hill on ps1. Talk about some scary ambience!



 

 

It's all in the sound design. Silent Hill has an excellent score. One thing that stands out, and that I always appreciate, is that Akira Yamaoka made it a point to fully integrate sound design into the score. I love his work on those games.

 

Sound Design is actually my thing, though I don't practice it professionally. I'm a home recording hobbyist, synthesis mostly, and I'm really into compositional sound design (musical). Ironically, video games have some of the most sophisticated and least-cliche uses of SD. If you want overwhelmingly good horror SD, Dead Space. Totally worth headphones.

 

Silent Hill is an excellent franchise. The survival horror genre and mystery/adventure genres are my favorite for multiple reasons. Did you play Shattered Memories for the Wii? I actually really liked it, though it can be frustrating.

 

Did you ever play Fatal Frame?

 

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post #3077 of 4283

The Blade Runner pc game from Westwood (1997).

 

This game is still incredible. I could go on for miles. Story, acting, dialogue, sound design, score, AMBIENCE. This game has lived up to and clearly surpasses current games on most levels. I'm about to start playing it again, I just have to find the right slowdown application for my pc to run it.

 

 

post #3078 of 4283
Fatal Frame 2 was the best of the trilogy. I have no idea why they won't release Fatal Frame Wii over in the US.
post #3079 of 4283
Because the only things that sell on Wii are Mario, Zelda, and motion control games for 8 year olds.
post #3080 of 4283
Quote:
Originally Posted by death shot View Post




 

It's all in the sound design. Silent Hill has an excellent score. One thing that stands out, and that I always appreciate, is that Akira Yamaoka made it a point to fully integrate sound design into the score. I love his work on those games.

Sound Design is actually my thing, though I don't practice it professionally. I'm a home recording hobbyist, synthesis mostly, and I'm really into compositional sound design (musical). Ironically, video games have some of the most sophisticated and least-cliche uses of SD. If you want overwhelmingly good horror SD, Dead Space. Totally worth headphones.

Silent Hill is an excellent franchise. The survival horror genre and mystery/adventure genres are my favorite for multiple reasons. Did you play Shattered Memories for the Wii? I actually really liked it, though it can be frustrating.

Did you ever play Fatal Frame?
Warning: Spoiler! (Click to show)
300x429px-LL-ff52f839_fatal_frame_frontcover_large_fR1miKwhBczkBlG.jpeg

Unfortunately, Fatal Frame is one series I never got to play. frown.gif

I couldn't agree more with your statements about sound design. In my opinion, sound design can turn a great game into something that is truly a masterpiece and set itself apart from others(especially in the same genre).

For example, the use of music in the Bioshock games helped the player emerse themselves into the Bioshock world. If they would have plugged some sort of heavy metal in your face tracks, then it would have been like many other FPS before it.

Speaking of old Westwood games, Command And Conquer Red Alert was a game I played the hell out of. And it had a pretty spectacular soundtrack to boot. I really enjoyed point-and-click adventure games of yore.

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Great times in video game playing.
post #3081 of 4283

Agreed. Bioshock was a great game. At first I didn't want to jump on the wagon, but I just succumbed because it was undeniably brilliant,and, thankfully, quite mature. The sound design was Bioshock. The SD was then enhanced with Art Nouveau. Maybe I'll play Bioshock again...

 

Did anybody ever play the Gabriel Knight trilogy as a kid?

 

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They had what is most likely the best storyline and acting of any game ever. I'm really not just saying that, to this day the series is celebrated as an unapproachable bar as far as story and script goes.

post #3082 of 4283
It took 10 years, but my ultimate middle school dream(other than touching a girl's vagina) has finally come true!

http://www.slashgear.com/dragon-ball-z-kinect-announced-for-october-release-13222841/
Quote:
Dragon Ball Z Kinect will let players fight in Story Mode and Score Attack without requiring a controller. Players will be able to deliver over 100 fighting moves, and play with any of the 50 characters on offer from across the DBZ universe. You’ll be able to punch your fists furiously at the sensor to fight opponents, and yes: you’ll be able to deliver the infamous Kamehameha.

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post #3083 of 4283
^^
1 dream down, 1 left to go!
post #3084 of 4283
I loved Bioshock, but it was mechanically average. It wasn't paced well (it was far too long) and the weapons and powers didn't mix and contrast well enough. Bioshock 2 was much better in terms of straight mechanics and a more focused thematic narrative, but the level design was less interesting and more linear--it wasn't Irrational who made it, after all. There were many things both games did better than System Shock 2, but the things SS2 did right were spot on (level progression, encouraged exploration, etc.). Bioshock Infinite looks like it's taking everything in a new, interesting direction at least.

Also what little of Gabriel Knght I played was excellent, but it was seriously the absolute end of the line for Sierra-style adventure game puzzles. The series had some of the retarded puzzles ever, as noted by Old Man Murray: http://www.oldmanmurray.com/features/78.html
post #3085 of 4283
Quote:
Originally Posted by Imhoff View Post

341

Back when I did a lot of psychedelics, I used to see Manny Calaveras (the main character of Grim Fandango for those who don't know) in my trips. He was like my trip guide in this weird way. I'd say he made at least 2 dozen or so appearances.
post #3086 of 4283
Quote:
Originally Posted by Nananine View Post

I loved Bioshock, but it was mechanically average. It wasn't paced well (it was far too long) and the weapons and powers didn't mix and contrast well enough. Bioshock 2 was much better in terms of straight mechanics and a more focused thematic narrative, but the level design was less interesting and more linear--it wasn't Irrational who made it, after all. There were many things both games did better than System Shock 2, but the things SS2 did right were spot on (level progression, encouraged exploration, etc.). Bioshock Infinite looks like it's taking everything in a new, interesting direction at least.
Also what little of Gabriel Knght I played was excellent, but it was seriously the absolute end of the line for Sierra-style adventure game puzzles. The series had some of the retarded puzzles ever, as noted by Old Man Murray: http://www.oldmanmurray.com/features/78.html



Speaking of convoluted puzzle games...

 

THEY RELEASED 7TH GUEST FOR IPAD! icon_gu_b_slayer[1].gif

 

I hope they release 11th Guest, too.

 

 

 

Oh yeah, Baldur's Gate for Ipad is in the works, too. I only purchased an ipad because my lady wanted one. So now I can play Baldur's Gate before bed. GIGGLE-SNORT!

 

post #3087 of 4283
Just bought and finished Journey, and it was the first time a videogame has ever made me cry*. It's very short, but simply fantastic, and I'll be buying the rest of the games the developer has released.

* Except for when Aerith died, but everyone cried then fuck you
post #3088 of 4283
1 month til diablo 3 icon_gu_b_slayer[1].gif
post #3089 of 4283
Quote:
Originally Posted by jarude View Post

1 month til diablo 3 icon_gu_b_slayer[1].gif

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post #3090 of 4283
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