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Video Games - Page 115

post #1711 of 4118
Quote:
Originally Posted by retronotmetro View Post
Never done it myself, but: http://www.nintendo.com/consumer/sys...sSensorBar.jsp

If it isn't in your menu, maybe you are running an older firmware version?
That doesn't actually calibrate the crosshair to where the wiimote is actually pointing, but luckily, HotD has a calibration thing in the menu. Looks fun, I will be playing it soon.
post #1712 of 4118
Quote:
Originally Posted by j View Post
That doesn't actually calibrate the crosshair to where the wiimote is actually pointing, but luckily, HotD has a calibration thing in the menu. Looks fun, I will be playing it soon.

Odd oversight by Nintendo. You'd think this would be handled in the system so that you don't have to set it up each time you get a new game that uses the gun controller.
post #1713 of 4118
It is very silly. In reality though, in most games where you hold the wiimote and aim it, there's a reticle on the screen, so you probably don't notice that it's not really corresponding to a sight line down the controller. It's only when you put it in the gun grip thing and start aiming it that it's obvious. HotD is pretty fun btw, can't wait to get some friends and beer and go nuts on it. There are 4-player mini games included!
post #1714 of 4118
Cool, I'll have to give it a shot...$13 on Amazon, and the guns are only $15. Not bad.
post #1715 of 4118
Quote:
Originally Posted by dcg View Post
Cool, I'll have to give it a shot...$13 on Amazon, and the guns are only $15. Not bad.
http://www.amazon.com/gp/offer-listi...&condition=new I got two from 'videogamesdiva' for about $27 shipped total. They are pretty sturdy and surprisingly real-gun-feeling (ergonomics etc). Only minor issue is you have to take the wrist strap thing off because there's nowhere for it to go.
post #1716 of 4118
Quote:
Originally Posted by dcg View Post
Odd oversight by Nintendo.

It was not an oversight, that sort of capability would have required adding completely different electronics to the Wii remote. The technology in the Wii remote isn't the same thing that's in lightguns.
post #1717 of 4118
But it is possible, as evidenced by the HotD calibration system. The problem is, you'd need to recalibrate any time you change position w/r/t the TV/sensor bar. So I guess, doing it in-game makes more sense, for the games that even need it at all.
post #1718 of 4118
Quote:
Originally Posted by dusty View Post
It was not an oversight, that sort of capability would have required adding completely different electronics to the Wii remote. The technology in the Wii remote isn't the same thing that's in lightguns.

Isn't the gun just basically just a grip/handle that the Wii remote attaches to? In other words, it was my understanding that the Wii remote is being used at the lightgun.
post #1719 of 4118
I got Forza 3 setup with the Microsoft racing wheel and holy shit. What a sick game. You feel genuine adrenaline rushes as you approach the apex at speed, drifting is a physical effort to keep the car on the road, and everything just feels so damn fast.

If you put in a car you know, it really feels pretty genuine.
post #1720 of 4118
Sort of. The wii remote, unlike a light gun, can't tell what it's aiming at on the screen, only (relatively) where it's pointing in a sort of cone out from the sensor bar. Thus when you change seats you would have to recalibrate it so the on screen reticle would appear where you're pointing. I'm still not sure why light guns couldn't be made for one of the new systems. It seems like big buck hunter etc. Are popular enough as arcade games to justify it, and other series would be easy to adapt e.g. the MGS iphone game.
post #1721 of 4118
They made a Time Crisis game for 360 that included a light gun. I don't think it was a success, no doubt partly because it required an expensive peripheral that couldn't be used for any other existing games.
post #1722 of 4118
Quote:
Originally Posted by j View Post
Sort of. The wii remote, unlike a light gun, can't tell what it's aiming at on the screen, only (relatively) where it's pointing in a sort of cone out from the sensor bar. Thus when you change seats you would have to recalibrate it so the on screen reticle would appear where you're pointing. I'm still not sure why light guns couldn't be made for one of the new systems. It seems like big buck hunter etc. Are popular enough as arcade games to justify it, and other series would be easy to adapt e.g. the MGS iphone game.

Good to know. How have you found the accuracy after calibration? Good enough that it doesn't interfere with your enjoyment of the game?
post #1723 of 4118
Quote:
Originally Posted by dcg View Post
Good to know. How have you found the accuracy after calibration? Good enough that it doesn't interfere with your enjoyment of the game?
Yeah, it's definitely good enough. The game is really fun, I love the Grindhouse rip-off theme of everything.
post #1724 of 4118
Quote:
Originally Posted by j View Post
But it is possible, as evidenced by the HotD calibration system. The problem is, you'd need to recalibrate any time you change position w/r/t the TV/sensor bar. So I guess, doing it in-game makes more sense, for the games that even need it at all.

Well it's still not technically possible; it's an approximation (and a pretty liberal one) because, as you mentioned, any displacement of the remote from the original point of calibration, be it in the dimension tilt or translation, will give a skewed set of coordinates for the Wii to draw from. Not to mention there's a pretty serious hardware-limited time lag of moving the cursor across the screen, whereas a lightgun's registration of a new coordinate is instantaneous.
post #1725 of 4118
Well then dammit let's get a real light gun. Am I the only one anymore who likes these kinds of games? Everyone finally has huge TVs to play them on, they are easy and brainless fun (if you're into that) and I want more of them. Honestly I think that if a realistic light gun controller and decent simulators were available for PS3 or X360 (as realistic as an Airsoft gun, probably non-black though) you could get a lot of the shooting crowd buying them. They already pay much more than it would likely cost for similar training systems. I have a feeling the video game industry is shying away after being blamed for every mass shooting in the last decade-or-so, though.
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