Quote:
Originally Posted by
injung 
We shouldn't only focus on the visuals - video game music has been arranged/adapted and played by very well respected orchestras, and the storylines of many games would have been worthy of any book.
I agree, and think Reggs' example of Half-Life 2 is perfect (not to scoff at the design). It's a dystopian nightmare on par with Gilliam's Brazil. I just chose the examples I did because I thought they were most apparent without providing a rundown. Another great example is BioShock, which is Warren Spector's response to objectivism, and a game I can't get my mind off in the weeks following its completion.
On the topic of game music: I'm going to school for electronic music composition specializing in scoring, and my most-used tool is a sid synth, which is based on the chip that powered the Commodore 64. Music in games has definitely has a profound impact on me thanks to the likes of Yuzo Koshiro and Jun Fukuda.