Originally Posted by dkzzzz
First, they have updated graphics twice since release. They look miles more detailed than graphics in WOW.
PVP in DAOC hands down the best PVP since AC-1. I played PVP-servers almost exclusively. The freedom of character customization is unparallel. No one looks like a clone of each other. The amount of content added since release is huge. I have played that game on and of for 3.5 years and I have not seen even 50% of dungeons and mobs.
Second, play PVP-server if you are such a hard-core PVP-er.
DAOC is the only game where you have to think and employ strategy otherwise you are owned.
You can start PVP at any level in DAOC. No need to wait till you are lvl 60.
You are clearly not very familiar with DAOC or it's development since 2002. Why post something about it’s graphics if you don’t really have any idea?
I watched the warhammer videos. Sorry, but they just don't look all that different than DAOC did back in 2002. Maybe they got graphics updates, I don't care. UO just got new graphics. It still looks like shit. Graphics amounts to more than just the detail of the textures. Overall, WoW is a more attractive game imo. Having said that, I don't base my decision to play this game or that on the graphics alone, and I still don't have any inclination to play either of them. I was just making a comment. ;p
Second, you keep telling me to play PVP servers in DAOC... PVP in DAOC is very level and numbers-centric. Sure, you can start pvp at level 5, but it doesn't mean you're going to get anywhere, especially if you're without guild support. At this point in the game's life-cycle i'm pretty sure that even if you could find "fair" (not that I care about fair) fights at level 20, every level 20 running around is a twink. It's just the way these games work. EQ is the same. Most low-level players are twinks. When I play pvp games I prefer to be competitive.
On that subject, there's a reason why any time a pvp server is announced in any game, there is a mad rush to cap. It happened right at release between Conquest and AngryElves which were the two top guilds server-wide (i forget which server we were on but it was the one all the pvp guilds agreed to play on prior to release). I was in that level-race. We were all playing 8-16 hours per day. We had to or else we couldn't keep up with the opposition. CQ completely trounced us when they were 40 and we were still 25-30. Levels and equipment are everything in DAOC (ok not everything, but a big part). At that time we were still individual guilds and hadn't formed AE. Once we did our leveling pace picked-up tremendously, we caught-up, and we started beating them (and their huge alliance) on a regular basis. I'm not sure if you know this, but the concept of zerging as it applies to MMOs basically got it's start with DAOC. AE was never very big, despite it being the amalgamation of the members of 3-4 small pk guilds. We used the term in reference to the massive numbers CQ and their buddies would throw against us any time they tried to take a keep. We were almost always fighting outnumbered but we doubled their RPs in short-order, AFTER we were on an even-footing.
To pretend like you can be competitive at anything but near the level cap is disingenous. Just to give you an idea of the type of players wer were, of the 3 main guilds that formed AE, most didn't actively recruit. it generally took years to get in and they filtered-out all but the very best, many of whom were top-ranked RTS or FPS players as well. I know how these games work in and out. I used to make a lot of money off them. They're how I first started buying expensive clothes. :P
I'm not trying to trash DAOC. I know there was a pretty good 8 vs. 8 scene that emerged later on, but I have no desire to go back and play DAOC or start warhammer, especially on 15-20hrs a week. Being successful in a pvp game requires a big time commitment that i'm not willing to make. I also wouldn't be happy without my old guild. I can't stand playing with fuck-ups in a pvp game.
So my decision to play or not has got nothing to do with whether I'm "hardcore." You can not be successful in an equipment and level dependant game unless you put in the time to get geared and leveled-up to a similar level as your competition. It's a basic fact stemming from the design of the games. AC was quite different, but I don't want to write a dissertation on the difference between the fundamental differences in the various game-systems. The ONLY game on the horizon that I could conceive myself dedicating that time to is DF because it is full-on, old-school, full-loot, ffa pvp in a game that is skill-based as opposed to level-based.
Yes, that means you aim your shots and can dodge arrows and spells. They took the best of AC and UO. That game would be worth it. DAOC and warhammer aren't imo.
If you enjoy it, that's great, nobody is saying that you have to stop playing it.