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Things that are pissing you off. - Page 2883

post #43231 of 65008
Honestly, even the sports that I myself enjoy and participate in, I find it hard to follow the professionals...not that being able to talk about professional sailing and cycling would be helpful in any way.

At least I know the rules of most sports and am probably slightly better than average at them (due to being coordinated, 6'2, and in reasonable shape...not because of natural talent or hours of practice).

Maybe I could get into hockey. I hate the violence that comes with it, and all the kids I knew growing up who played it were total d-bags, but damn am I ever in awe when I watch how good those guys are at skating. So smooth and precise...
post #43232 of 65008
Quote:
Originally Posted by MrG View Post

I don't know if it's actually earbuds that encouraged the production change, but idfnl isn't entirely off with his complaint about the way music is mixed now. Music, particularly that of certain popular/mainstream genres, tends to be compressed, and the highs and lows aren't as dramatic as they were in older recordings. Basically, the peaks have been cut off. A friend posted an interesting article about it on Facebook where they broke down a bunch of recordings to show the mixes. I might try to dig it up and post at some point.
Thanks, Stitch. Yesterday was the third interview, and it was definitely a "let's make sure this guy isn't a complete douche" type of thing. It was much less formal, and it was mostly a chance for them to see if I'm a good fit. Fortunately, I'm not a complete douche, so I'm feeling pretty good about it.
First of all, the TF10 are no earbuds, but canalphones, or IEMs, so he should get his facts straight at first.
Secondly, the loudness war can hardly be reduced to the use of earbuds...

Good news about your interviews.
post #43233 of 65008
Quote:
Originally Posted by otc View Post

Honestly, even the sports that I myself enjoy and participate in, I find it hard to follow the professionals...not that being able to talk about professional sailing and cycling would be helpful in any way.

At least I know the rules of most sports and am probably slightly better than average at them (due to being coordinated, 6'2, and in reasonable shape...not because of natural talent or hours of practice).

Maybe I could get into hockey. I hate the violence that comes with it, and all the kids I knew growing up who played it were total d-bags, but damn am I ever in awe when I watch how good those guys are at skating. So smooth and precise...

hockey is by far the best sport to watch live - i'm talking div.i or pro, not my kidz team
post #43234 of 65008
Quote:
Originally Posted by romafan View Post

hockey is by far the best sport to watch live - i'm talking div.i or pro, not my kidz team

Rugby by far..
post #43235 of 65008
Sport fucking.
post #43236 of 65008
I just reread idfnl's post and I don't get it at all. Are you talking about loudness war? If so, why would the loudness war lead to better (as in passable) sounding music for "earbuds"? Makes absolutely no sense.
post #43237 of 65008
Quote:
Originally Posted by patrickBOOTH View Post

I don't think it is earbuds that are making them do it, I think it is people ripping things, and downloading tracks at 128 kbps or less. They have to compress the shit out of new music to make it audible. BTW, I hate it too.

You are talking about a different kind of compression. This kind shrinks file size, the kind I am talking about compresses the sine wave then boosts it so everything sounds really loud and at the same volume.

Quote:
Originally Posted by upthewazzu View Post

Cracked.com had an article the other day about why music sucks nowadays, and it was because studios push loudness instead of clarity. Check it out, the article is probably still on the front page, it was title "5 things you didn't know about the music industry" or something along those lines.

Quote:
Originally Posted by b1os View Post

I just reread idfnl's post and I don't get it at all. Are you talking about loudness war? If so, why would the loudness war lead to better (as in passable) sounding music for "earbuds"? Makes absolutely no sense.


Earbuds are just one reason for the problem, but I never intended to suggest they were the only reason. Its just a physical representation of compression that I can chuck some hate at and it happened to come up here.

The compression problem has developed for a lot of reasons: music streaming, the MP3 type formats, the iPod, 5 and 7.1 and yes, earbuds are a few. The decline of 2 channel audio in a living room properly setup in favor or portability forced terrible modifications to recording. I spoke to an engineer once and he feels like he's committing a crime when he is forced to compress the signal so its loud as hell and has no dynamics. And then they ask him to do some more. Its like a competition to see whose song can play the loudest.

Earbuds have really bad frequency response and generally sounds like absolute shit. To get an earbud to sound passable you need to make every instrument/sound play at the same volume. Try listening to an un-modified 60's folk song thru earbuds compared to the latest pop band, its volume is so low it sounds like its on mute.

Here's an interview that explains the dynamic:

http://www.prosoundweb.com/article/in_the_studio_bob_ludwig_on_mastering_for_earbuds/
Quote:
So through the years, the louder example is eclipsed by a yet louder example winning the hearts and minds of the artist, the engineer and the A&R person. At some point, the music is so loud and unnaturally compressed that the aural assault on the ear, while very impressively loud, has sucked the life out of the music and makes the listener subconsciously not want to hear the music again.
post #43238 of 65008

Whenever I get an email for SF updates, the amount of unread posts per thread usually ranges from 2-50. For this thread it's usually about two or three hundred. Why are we all so furious?

post #43239 of 65008
Quote:
Originally Posted by idfnl View Post

You are talking about a different kind of compression. This kind shrinks file size, the kind I am talking about compresses the sine wave then boosts it so everything sounds really loud and at the same volume.

Earbuds are just one reason for the problem, but I never intended to suggest they were the only reason. Its just a physical representation of compression that I can chuck some hate at and it happened to come up here.

The compression problem has developed for a lot of reasons: music streaming, the MP3 type formats, the iPod, 5 and 7.1 and yes, earbuds are a few. The decline of 2 channel audio in a living room properly setup in favor or portability forced terrible modifications to recording. I spoke to an engineer once and he feels like he's committing a crime when he is forced to compress the signal so its loud as hell and has no dynamics. And then they ask him to do some more. Its like a competition to see whose song can play the loudest.

Earbuds have really bad frequency response and generally sounds like absolute shit. To get an earbud to sound passable you need to make every instrument/sound play at the same volume. Try listening to an un-modified 60's folk song thru earbuds compared to the latest pop band, its volume is so low it sounds like its on mute.

Here's an interview that explains the dynamic:

http://www.prosoundweb.com/article/in_the_studio_bob_ludwig_on_mastering_for_earbuds/
You bring up a lot of valid points, but I'm not sure where your hate of IEMs (I'm assuming you are talking of IEMs, even if you write earbuds, since earbuds and IEMs are in a different ballpark alltogether). IEMs have come a long way. Which have you actually tried? Obviously, they range from crappy to pretty darn good (like Bob Ludwig says in the article you've quoted), but so do headphones, and all kind of speakers.

The main reason of loudness wars is that loud music appeals to most people better, at first impression. This is very much like strong opening notes in fragrances to quickly convince customers in malls who just take a quick sniff. Though unlike over-the-top openings that quickly fade, the dynamic is lost forever with a loudness-war-victim.
Edited by b1os - 2/22/13 at 3:26pm
post #43240 of 65008
Quote:
Originally Posted by LawrenceMD View Post

devil.gif

the story about the 12" creamy mountain banana is true... sexual innuendo's notwithstanding.

you can actually get rambutan in the US that tastes great. NYC chinatown and queens has them. So if you can get them in NYC you can probably get them anywhere in asian markets in the US.

the "sugar apple"/atis you mentioned is hit or mis... it can be freaking nasty.

but the mangosteen/pineapple/mango trifecta is something that you can't really find of south east asian experience/quality outside of the region.

I do remember last year finally trying rainier cherries. damn those are good. I got pissed when they were finally out of stock/season at the local trader joes. The last batch was the more expensive/inferior "organic" versions too and they went bad on me erasing my pallet/memory of these glorious US made fruit.

You can in Australia, mangosteen not so much but the pineapples and especially the mangoes are better than in S.E. Asia.
post #43241 of 65008
Quote:
Originally Posted by patrickBOOTH View Post

I don't think it is earbuds that are making them do it, I think it is people ripping things, and downloading tracks at 128 kbps or less. They have to compress the shit out of new music to make it audible. BTW, I hate it too.
See what idfnl wrote. Also, this video is great, imo:
post #43242 of 65008
Quote:
Originally Posted by lasbar View Post

Me it's cricket...

Heathen.
post #43243 of 65008
Quote:
Originally Posted by romafan View Post

hockey is by far the best sport to watch live - i'm talking div.i or pro, not my kidz team

Hockey is an amateur game isn't it?
post #43244 of 65008
Quote:
Originally Posted by romafan View Post

hockey is by far the best sport to watch live - i'm talking div.i or pro

+100




it's basically the only sport I care about.
post #43245 of 65008
Last one in office.

Fml.

I hate our client.
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