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Diablo III / 3 - Page 88

post #1306 of 1647
So is there a trick for melee characters in inferno? Arcane waller plague invul minions = die.
post #1307 of 1647
party with a ranged character and die... a lot.
post #1308 of 1647
Quote:
Originally Posted by gort View Post

Cancel auctions at any time by changing your windows time. With the AH open tab out and change windows time to 2-3 days prior and everything is able to be cancelled.

Careful, blizz might ban/suspend for this.

It's an intended feature that's coming tomorrow but I wouldn't use the exploit. Blizz is well aware of the issue.
post #1309 of 1647
Quote:
Originally Posted by blahman View Post

So is there a trick for melee characters in inferno? Arcane waller plague invul minions = die.

Anything invuln = death.

That said, I am farming Cydea/Azmodan now on my monk. 1400 LOH icon_gu_b_slayer[1].gif 800 res all, 11k armor with keen eye.
post #1310 of 1647
Quote:
Originally Posted by skitlets View Post

Anything invuln = death.
That said, I am farming Cydea/Azmodan now on my monk. 1400 LOH icon_gu_b_slayer[1].gif 800 res all, 11k armor with keen eye.

If you're lucky to get vampiric, reflect, fast, invuln minions it's not so bad - in act 1 anyway. Just dashing strike the elite and chip away. Vampiric and reflect does barely anything in act 1.
post #1311 of 1647
Quote:
Originally Posted by yjeezle View Post

TL/DR: more complaining
also, i feel as though blizzard forgot one of the core lures of diablo 2... there were multiple viable builds. i remember making an explosion potion barbarian and he would kick all kinds of ass. there are no multiple viable builds in diablo 3.

Not saying its not something that D3 can't solve...but I can see why it happened.

Basically, D2 was easy. You get to high enough level and you can roll through hell with any sensible build (so you need some maxed higher level skill trees and synergies...not just random points). If there were something like inferno in D2, I think a lot of the goofy builds would not survive. Inferno STARTS at the level cap so its a 100% build optimization and gear game. Until you have godlike gear and can clear it easy, the build of choice is going to be whatever the strongest build is. It is going to be the pre-synnergy orb sorc or guided/multishot amazon. Synergies were part of the key to unlocking other skills, but a lot of it was just the fact that at level 80, you could be successful with almost any maxed skill combo and level appropriate (but not god-like) gear.

Its a shame because the goofy builds were fun (corpse explosions, hammerdins) because they relied on completely ridiculous game mechanics...and we have some completely ridiculous mechanics in D3--but nobody is playing with a straight up Strafe and Chain of Torment sentry DH no matter how awesome it sounds
post #1312 of 1647
Quote:
Originally Posted by otc View Post

Not saying its not something that D3 can't solve...but I can see why it happened.
Basically, D2 was easy. You get to high enough level and you can roll through hell with any sensible build (so you need some maxed higher level skill trees and synergies...not just random points). If there were something like inferno in D2, I think a lot of the goofy builds would not survive. Inferno STARTS at the level cap so its a 100% build optimization and gear game. Until you have godlike gear and can clear it easy, the build of choice is going to be whatever the strongest build is. It is going to be the pre-synnergy orb sorc or guided/multishot amazon. Synergies were part of the key to unlocking other skills, but a lot of it was just the fact that at level 80, you could be successful with almost any maxed skill combo and level appropriate (but not god-like) gear.
Its a shame because the goofy builds were fun (corpse explosions, hammerdins) because they relied on completely ridiculous game mechanics...and we have some completely ridiculous mechanics in D3--but nobody is playing with a straight up Strafe and Chain of Torment sentry DH no matter how awesome it sounds


That sounds like they took a lot of fun out of the game and replaced it with number crunching...
post #1313 of 1647
They took a lot of the thinking out of the game to be more exact, at least IMO

"Oh high DPS weapon! Buy buy buy"
post #1314 of 1647
I really don't know how much more I will play once I hit 60.

I'm almost there...and I will probably try out a few more character classes and move on. Not that I didn't get my moneys worth...its a better $60 than Call of Duty 15.

Unlike WoW where 60 really had a draw...inferno doesn't seem like much of a goal to strive for. If anything, 60 gave me a convenient place to quit...where as I might be enticed to keep going if my exp bar was slowly going up--even though I wouldn't get noticably more powerful between level 86 and 87, it is still somewhat motivating to have the Ding in there.
post #1315 of 1647
Just logged on and it was lagging so bad. It maybe my internet though
post #1316 of 1647
Quote:
Originally Posted by blahman View Post

If you're lucky to get vampiric, reflect, fast, invuln minions it's not so bad - in act 1 anyway. Just dashing strike the elite and chip away. Vampiric and reflect does barely anything in act 1.

I'm geared enough to facetank any champ pack/attribute in Act 1 in mindless fashion. Only exception would be hulking desecrators with invuln and something stupid like jailer/desecrator/frozen.
post #1317 of 1647
Quote:
Originally Posted by otc View Post

Not saying its not something that D3 can't solve...but I can see why it happened.
Basically, D2 was easy. You get to high enough level and you can roll through hell with any sensible build (so you need some maxed higher level skill trees and synergies...not just random points). If there were something like inferno in D2, I think a lot of the goofy builds would not survive. Inferno STARTS at the level cap so its a 100% build optimization and gear game. Until you have godlike gear and can clear it easy, the build of choice is going to be whatever the strongest build is. It is going to be the pre-synnergy orb sorc or guided/multishot amazon. Synergies were part of the key to unlocking other skills, but a lot of it was just the fact that at level 80, you could be successful with almost any maxed skill combo and level appropriate (but not god-like) gear.
Its a shame because the goofy builds were fun (corpse explosions, hammerdins) because they relied on completely ridiculous game mechanics...and we have some completely ridiculous mechanics in D3--but nobody is playing with a straight up Strafe and Chain of Torment sentry DH no matter how awesome it sounds

Wasn't a crazy difficulty introduced very late in the game? Like multiple Andarials spawning outside town in Act 1.
post #1318 of 1647
I don't necessarily agree. When building up your character, you still need to plan out your character according to the act you'll be facing. Honestly, DPS isn't everything. You need to pay attention to the attributes on each piece you buy, balance your stats, and make sure you can afford it. Not everyone has hundreds of millions of gold to buy the very best of each weapon. And even so, the highest DPS weapons sometimes don't even have great attributes.

D2 was also a lot of number crunching when you get into the high levels of PvP where you need to plan out exactly how you build and gear your character. For example, you need to make sure you meet all of the necessary character breakpoints of FHR/FCR/etc., while pushing at much DR and res possible. Then on top of that, depending on who you're PvPing, you've got to equip different weapons with different range for a more effective triangle WW or more FCR to stun lock a sorc while you're in a name lock.

At first, I thought Diablo 3 required absolutely no brains. Then I hit the gear checks of Inferno. Though there are cookie cutter builds for each class, you really can change it up and you've seen the success stories on the D3 forums. So basically, you CAN use the unorthodox builds and succeed, you just need to be creative with them and know how to balance your attributes and gear with your play style.

And P.S., otc, in Diablo 2, Hammerdins were probably the best PvE/MF/even PKers in the game. Once you hit that 125%FCR and learn how to name lock things with Enigma, hammers will never miss. You can clear all bosses so much quicker than any sorc. (I can't believe I still remember that fcr breakpoint...)
post #1319 of 1647
Nah PvP Energy Shield Sorc + Max Mana pool and tele+Ice Orb was a beast
post #1320 of 1647
Quote:
Originally Posted by gettoasty View Post

Nah PvP Energy Shield Sorc + Max Mana pool and tele+Ice Orb was a beast

This was the case early in D2, before runewords and all that jazz came along. I quit just as runewords were being introduced so I never got to experience all the OP teleport builds.
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