or Connect
Styleforum › Forums › Culture › Entertainment and Culture › Diablo III / 3
New Posts  All Forums:Forum Nav:

Diablo III / 3 - Page 85

post #1261 of 1647
I should start a new character then,

Wizard is fun though

My cousin got his Monk to lvl60 in like 2 days then now has a 40+ DH
He said DH is good for farming, but knowing him and his WoW days, he probably trying to be all uber and geek out
post #1262 of 1647
I don't understand half the shit you guys are saying. That being said, I'm wondering when and how gems come into play. I've seen them in the AH but haven't encountered them while playing.
post #1263 of 1647
you put them into a socketed item and it gives the item a bonus in turn giving your character a bonus (health increase, damage increase, gold increase etc)

I am at the point where I can't play D3 because of latency.
post #1264 of 1647
Quote:
Originally Posted by Stazy View Post

I don't understand half the shit you guys are saying. That being said, I'm wondering when and how gems come into play. I've seen them in the AH but haven't encountered them while playing.

You should see them very soon then. You will also start seeing items with "sockets (open slots) in them. As he said above, you insert a gem into a slot and it provides a boost to the item (+Strength or +Vitality or +%MagicFind, etc.)
post #1265 of 1647

Searching for things with min Dex of 120 and 2 sockets and instead getting 80 dex with two emeralds is very annoying to me.. 

 

Empty socket search parameters maybe Blizz?

 

Oh and ZK runs have been nerfed.

post #1266 of 1647
Quote:
Originally Posted by jarude View Post

i agree. i initially blamed AH overusage on increased playtime, but i only have 350k gold and 1 lvl 60 character and all of his gear is from the ah. it's poor man's gear, but from the AH nonetheless since everything i've bought on there far outperforms anything i've found. i think there's three reasons for AH overusage, in order of importance:
1. crafting sucks
2. drop rates for useful stuff is very low. not actual drop rate values, the chance that you'll find a godly rare or useful legendary
3. AH is too accessible

crafting is really the meat of the issue here. in my mind pre-release, crafting was the extension of the skill system since in order to get stronger skills you needed greater DPS and mods which meant you had to put in a lot of work to level your smith up. this was probably the only thing i was really let down about post-release; they need to find a way to scale blacksmith leveling so that you must rely on the smith to survive. drop rates in and of themselves aren't terrible; i would be okay with poor drop rates if the smith became the default source for gear. give the smith had a level cap of 30, so you would level him up for every 2 levels you gained, and make a new smith for each character. a lot of the AH complaints come from the fact that its way too easy to get incremental benefit for negligible cost, so force people gunning for that incremental benefit into crafting for it. the rarity of crafting materials means that you would have to get really lucky to get that incremental benefit plus you'd be sacrificing the opportunity cost of leveling your smith with those materials. you would have to make the smith unique to each character since the craft vs level issue would become irrelevant once he hit lvl 30.
drop rates are being buffed, which is nice. i would love to see a rare guarantee on elite packs/bosses; whether that is every pack or every other pack, knowing you'll at least have one shot at a good rare for all the grief elite packs put you through would make it more worthwhile.
finally: restrict the AH to godly blues and rares, legendaries and sets. set a minimum value in both the number and quality of mods; ie, only blues/yellows with X # of mods + base value of Y for each mod would be auctionable. plus, set a price floor so that godly shit is really inaccessible. if people had to cough up millions for that extra 10dps, i doubt we'd see people playing auctioncraft instead of diablo.

AH is almost pretty much the only way to play. Right now it feels like you need act 3/4 equipment to beat even inferno act 2 which makes absolutely no sense. Those who dug in early were able to take advantage of some skills and go through inferno alright and come out with access to some really good items. Now that skills are nerfed and holes are filled up you cant do that anymore and must rely on AH. I have yet to see a single drop in Act 1 Inferno that is not totally useless.
post #1267 of 1647

So I've been playing with an MoE/backlash build on my monk lately, and am enjoying it. Without particularly fancy equipment, I can get my dodge up to about 65 percent fully buffed, so I do pretty well against melee enemies.

 

Here's my question: what on earth is the point of the "sixth sense" passive? I don't have any gear that increases my critical chance, but from browsing the auction house, I can't see any way to get it up much past 15-20 percent. This means that the most "sixth sense" is going to improve my dodge is 5-6 percent? That's nothing. Especially given that there are so many other ways to increase dodge by 10-15 percent. Was Blizzard just not thinking, or is there end-game gear out there that increases critical chance enough to make this skill worth it?

post #1268 of 1647
What level of difficulty do you guys play on? I'm just doing normal but I'm not finding it very challenging so far. Just about done the second act and I haven't died once yet.
post #1269 of 1647
Quote:
Originally Posted by blahman View Post

AH is almost pretty much the only way to play. Right now it feels like you need act 3/4 equipment to beat even inferno act 2 which makes absolutely no sense. Those who dug in early were able to take advantage of some skills and go through inferno alright and come out with access to some really good items. Now that skills are nerfed and holes are filled up you cant do that anymore and must rely on AH. I have yet to see a single drop in Act 1 Inferno that is not totally useless.

You can survive Act 2 Inferno with just Act 1 gear. I've found plenty of really nice gear in Act 1, things I still use actually in Act 3 but need replacing soon.
Quote:
Originally Posted by joshuadowen View Post

So I've been playing with an MoE/backlash build on my monk lately, and am enjoying it. Without particularly fancy equipment, I can get my dodge up to about 65 percent fully buffed, so I do pretty well against melee enemies.

Here's my question: what on earth is the point of the "sixth sense" passive? I don't have any gear that increases my critical chance, but from browsing the auction house, I can't see any way to get it up much past 15-20 percent. This means that the most "sixth sense" is going to improve my dodge is 5-6 percent? That's nothing. Especially given that there are so many other ways to increase dodge by 10-15 percent. Was Blizzard just not thinking, or is there end-game gear out there that increases critical chance enough to make this skill worth it?

You can get crit over 50%. You have to understand that even one percentage in Inferno is huge but I think that's a waste of a passive unless you're going a full dodge build.
post #1270 of 1647
Quote:
Originally Posted by Stazy View Post

What level of difficulty do you guys play on? I'm just doing normal but I'm not finding it very challenging so far. Just about done the second act and I haven't died once yet.

Normal is really a breeze, honestly. When you get to Inferno, that's when the party starts icon_gu_b_slayer[1].gif.
post #1271 of 1647
Quote:
Originally Posted by AHShadow View Post

Normal is really a breeze, honestly. When you get to Inferno, that's when the party starts icon_gu_b_slayer[1].gif.

Exactly. IMHO, the game doesn't even start until you hit 60.
post #1272 of 1647
Quote:
Originally Posted by Stazy View Post

What level of difficulty do you guys play on? I'm just doing normal but I'm not finding it very challenging so far. Just about done the second act and I haven't died once yet.

Wha character are you playing?

I am playing a Barb and currently level 17. Just started Act 2. I died once in Act 1 but so far have died 4 times in Act II. My deaths have all come from an Elite monster pack. My gear probably sucks, although I do have a nice Rare Shield, Rare Ring, and Rare belt that is keeping my character competitive against monsters.
post #1273 of 1647
Quote:
Originally Posted by Imhoff View Post

Wha character are you playing?

I am playing a Barb and currently level 17. Just started Act 2. I died once in Act 1 but so far have died 4 times in Act II. My deaths have all come from an Elite monster pack. My gear probably sucks, although I do have a nice Rare Shield, Rare Ring, and Rare belt that is keeping my character competitive against monsters.

Monk. My gear is pretty good. I bought a rare sword from the AH that gave me pretty good damage and then I found a decent rare shield.
Edited by Stazy - 6/9/12 at 10:43pm
post #1274 of 1647
killed diablo on hell mode. Started inferno... Definitely need to avoid getting hit. have 31k HP and even certain trash mobs in act 1 can take health down 1/3 to 1/2 in act 1.
post #1275 of 1647
made it through a4 hell without too much difficulty and got as far as the defiled crypt to find the crown in a1 before having to tap out. something stupid like vortex molten fast extra health scavengers were just too irritating.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Entertainment and Culture
Styleforum › Forums › Culture › Entertainment and Culture › Diablo III / 3