Originally Posted by Reynard369
Care to give us your thoughts? I'd love to hear about the new classes, general gameplay, the AH (even though no real $ being used yet), and whatever else you can think of.
I haven't used the AH, but I imagine it'll be just like the secondary markets that were all over the web for d2x. The AH gives Blizz the revenue and reduces the propensity of getting scammed.
If you have any specific questions, I'm happy to answer them, but here are some rambling thoughts:
General gameplay feels a lot like d2x. You can pick up health globes that instantly generate health in addition to carrying pots in your inventory. Different character classes have different "types" of mana which regenerate in different ways, which feels appropriate. You get portals as a quest reward and you don't have to buy scrolls. Same with ID scrolls--you just click the item and wait a second. No need to carry around tomes.
One of my favorite things about d3 is the blacksmith. You train him (it costs a few grand in gold per level) and he can make decent items for you out of crafting material. You gain crafting material by salvaging items at the blacksmith. This makes blues and junky yellows reasonably valuable since you can get crafting materials out of them (with blues, you get a 1/20 chance to get rare crafting material and with rares, you get rare crafting materials). You have to spend gold and crafting materials to craft items and, once you train your blacksmith, it looks like you can actually get some decent stuff if you don't have access to a bunch of sweet uniques.
Stash and blacksmith are tied to your account, so you don't have to mule in pubby games if your friends aren't online or xfer items to use the maxed blacksmith on your main. You can spend $$ to expand the size of your stash.
The one thing I haven't quite figured out is how the damage is calculated. I think everything is based off weapon damage, which is quite different from the d2x system, which was dramatically more complicated. I think the game developers are still figuring out balance issues for damage spells, so the actual damage dealt may be easier to figure out later.
It's nice that you can change your skills, though. Gone are the days of making ten million different sorces because you wanted to try chain light/blizzard/meteorb/firewall/chargedbolt/enchantress/etc.
Also, hirelings are a lot better. You can pick their spells and their AI is actually good (unlike those damn Act 3 mercs from d2x)