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The Hobbit (film series) - Page 10

post #136 of 322
Also curious to hear how the new shooting speed looks after some early negative reviews.
post #137 of 322
HFR was weird. I didn't watch the entire movie in it.

I saw the regular release around 9pm thanks to a friend then snuck a peek at the HFR during the midnight release. It's different I can see where some wont like it. It also enhances the contrast between real objects and CGI.
post #138 of 322

You saw both in 3D or was there a HFR 2D screening?

 

lefty

post #139 of 322
I watched the entire movie in regular 2D. I watched about 15 minutes in 3D HFR. I don't think there's a 2D HFR showing.
post #140 of 322

I figured as much. Oh well, have to bite the bullet and see the 3D.

 

lefty

post #141 of 322
going to watch 3D HFR tonight. I gotta see what all the fuss is about.
post #142 of 322
Ill see it again in 3D HFR
post #143 of 322
Just got back from the IMAX 3D HDR showing. First off, in this movie, 3D is worthless. Nothing really mind blowing there. Second, the HDR is very, very weird. The easiest way for me to describe it is like watching a video game movie cut scene. Everything has this super lifelike quality that makes it look like its being run through your graphics card. And the special effects and HDR show almost sort of separate, if you can visualize that. The backgrounds look super realistic and the SFX just come in at a sort of regular speed. Overall, I'd just recommend seeing it in 2D and saving your money.
post #144 of 322
I wish there was a 2D IMAX 24fps option. The 3D didn't really add anything, and the HFR made non-action scenes jerky and sped up. Moving figures were more distinct in the battle scenes, which were cute, so I suppose in this one case the new bit of vocabulary worked to the movie's advantage by reducing motion blur and stuttering. There were a couple minor instances where you could see a person do something from a distance, which was sort of neat.

That wouldn't fix the things that annoyed me the most, though. The open shadows, lighting, and high detail made sets and landscapes look really fake, like buildings in Disneyland and model railroad scenery.
post #145 of 322
I really liked it. I was concerned going in about whatever they added to stretch this, but so far I'm completely fine with it. I loved the opening backstory and the battle between the dwarves & orcs outside Moria, despite the liberty they took with the Thorin/Azog story. Really liked Richard Armitage as Thorin. Helps to be a Tolkien fan going into this, as there are lots of place-name references that are bound to sound cheesy if you don't know whats being talked about.
Edited by Quatsch - 12/16/12 at 6:32pm
post #146 of 322

Saw it the other day and really enjoyed. I agree that the 3d doesn´t really stand out, but other than that, It was a great experience. I realize now why it makes sense to split it into three installements. It would have felt too crammed if they had decided to tell it all in one single film.

Loved the part of:  "Out of the frying pan, into the fire".

post #147 of 322
Have you guys been seeing it in 48? If so, what did you think?
post #148 of 322
I just seen it, def not a fan... Snooze fest. The other 3 movies had more action and adventure with a better story line. I realize this is the pre Frodo but damn, I was almost asleep and YES 3D is worthless.
post #149 of 322
Haven't seen this movie yet, but read the books. The Hobbit book was definitely much more boring than the LOTR trilogy.
post #150 of 322
Quote:

It would not be difficult to come across a hobbit-inspired house, given the immense popularity of J.R.R Tolkien’s fantasy books—but you may be hard-pressed to find one as beautifully made as this one by Pennsylvania-based architecture firm Archer & Buchanan. 

Commissioned by a die-hard Tolkien fan, the house was built with talented, skilled craftsmen and executed with an impressive attention to detail. 

Featuring design elements that have been described or sketched by Tolkien himself, it is not just an amateurish fan tribute, but also a serious piece of architecture that uses real-world solutions to bring to life an aspect of a magical world. 

For instance, replicating the famed circular doors of hobbit homes was initially thought to be an impossible architectural feat, but the makers persisted in their experimentation and eventually made it a reality. 

 

After all the work that went into it, it seems a pity that this wonderful house is not used as a residence but to house the owner’s valuable stash of Tolkien memorabilia. 

 

 

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lefty

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