Quote:
Originally Posted by LA Guy 
Re. the first point, behind the scenes, there were literally hundreds of complaints about this, whether that people where gaming the system, or that it was an artificial "race to the bottom". I think that the pay to bump system will be the new way to incentivize price drops. If you have to pay $10 a bump, you would like your item to sell, not have it rapidly. We could make it $50 a bump, or even higher. The fee structure is a real-time experiment to make the market work faster. It's been proven to work in many economic experiments, but it nearly always requires a significant amount of tuning.

Re. the first point, behind the scenes, there were literally hundreds of complaints about this, whether that people where gaming the system, or that it was an artificial "race to the bottom". I think that the pay to bump system will be the new way to incentivize price drops. If you have to pay $10 a bump, you would like your item to sell, not have it rapidly. We could make it $50 a bump, or even higher. The fee structure is a real-time experiment to make the market work faster. It's been proven to work in many economic experiments, but it nearly always requires a significant amount of tuning.
Honestly? At $10 a bump, I wouldn't list anything to sell, simple as that. Or just list it once, see what happens and that's it.
As an occasional seller of a few things here and there (rather than the mega sellers we have), my margins for when I do sell things are very low. Mostly it is reselling things I bought in error here, so that defines that very bottom of the price range. Without the room for some price movement in lieu of significant financial consequences, I honestly would just put it up and leave it. Eventually, with things not selling because of this, I'd stop listing.
By having a price drop and moving the item back to the top, I increase my chances of selling it with no financial repercussions if I don't manage to (whether it is my pricing causing that, or the lack of desire on the market).
On the other hand, with the system that you are looking into, I have to pay a fee to see if my item can sell. If it can't, too bad. I'm out whatever I spent to bump and still have my item.
For an example, take a look at the white DB DJ I'm selling as listed in my sig. Demand for this is obviously low. I would have relied on a mere-exposure effect coupled with a impulse decision for purchasing to sell it under the old system. Now, I might be bumping it constantly and spending a lot just to have it remain visible.







