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Worst Video Game Sequels - Page 5

post #61 of 119
Quote:
Originally Posted by airblaster503 View Post
Agreed. I hated how you couldn't specialize your character as much with the skills, and I hated the leveling of enemies you encounter. Sure lots of people hated Morrowind at the beginning because you could get killed by someone much stronger than you, but that is part of why I liked it, it was more difficult. Oblivion had better graphics, but Morrowind was a much better game all around. Really hoping Skyrim is more Morrowind like than Oblivion.

Oh my god, the leveling in oblivion...i spent a lot of time leveling up a noncombat skill without realizing it would strengthen the enemy with each overall leveling. Needless to say, that character went to shit since i couldn't kill anybody.
post #62 of 119
Just remembered a very disappointing one from a while back: Doom 3. Take everything that was fun about the first two games and throw it away, making you constantly use a flashlight and fight like only 1-2 things at a time instead of hordes of monsters.
post #63 of 119
Quote:
Originally Posted by Hop View Post
All of the Mortal Kombat games after 2...

Dragon Age 2

FTFY.
post #64 of 119
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Originally Posted by Blackfyre View Post
Talking about Halo is bringing back some serious nostalgia. Those were the days.

Fucking kids these days.

post #65 of 119
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Originally Posted by Dr Huh? View Post
Super Mario Bros. 2. For those of you unfamiliar with the history of the game, you might have wondered why that game seemed completely different from the first Mario game. Well the reason for that was the real sequel was considered to be too similar to the first one, and too difficult so it was never released outside Japan. Still, Nintendo were stuck for a Mario sequel, so what they did was they took an existing game, Yume Kōjō: Doki Doki Panic, and simply substituted those characters for Mario characters.





Now the game itself isn't necessarily bad, but it shouldn't be considered a true Super Mario game.

My brother has the Japan-only sequel (it's been released on some package deal for N-64 or Gamecube, I think), and he says it's hard as hell, but he likes it.
post #66 of 119
Quote:
Originally Posted by Eason View Post
Fucking kids these days.


Yeah Marathon is before my gaming days. My first console was a PS2.
post #67 of 119
Quote:
Originally Posted by Teacher View Post
My brother has the Japan-only sequel (it's been released on some package deal for N-64 or Gamecube, I think), and he says it's hard as hell, but he likes it.

I vaguely remember playing it on the SNES, it was called Mario All Stars or something like that. I could never get past the second level.

Mortal Kombat started sucking after 2 with friendships and all that other gay stuff. Bomberman was awesome in 2D but they managed to wreck that badly once it went 3D.
post #68 of 119
Thread Starter 
Quote:
Originally Posted by Bhowie View Post
Civ 5 really pissed me off. That was the only bad Sid Meier game I've ever played.
It pissed me off especially because I was a huge, huge fan of Civ4. I can't even count how many hours of my life I invested in that game. It was simple enough to figure out, but with the right amount of XML/Python hacking and the right set of mods, you could make the game incredibly deep and complex. I got dorky enough with it that I found myself modeling out real-world scenarios. Historical wars, current events, and so forth. With the right nips and tucks in the code, you could actually make a fairly dumb diplomacy system into something approaching smart AI. Then Civ5 came along and removed all the particular complexities that I loved most about the game.
post #69 of 119
Quote:
Originally Posted by L.R. View Post
Hunters were awesome to fight. The one pistol shot to the back was so satisfying....

The first time I did that was my single greatest gaming experience ever.

My second greatest gaming experience was when I was playing co-op with my roommate and I dropped 2 Elites with a single round from the sniper rifle that went through both their skulls when they were standing single file for a split second. One fell to the right, the other to the left, and he just turned and stared at me and said, "holy shit, did you just do what I think you did?"

God I love Halo...
post #70 of 119
Quote:
Originally Posted by Teacher View Post
My brother has the Japan-only sequel (it's been released on some package deal for N-64 or Gamecube, I think), and he says it's hard as hell, but he likes it.

I think they first put it out here in the States on the SNES calling it The Lost Levels.
post #71 of 119
Quote:
Originally Posted by Dr Huh? View Post
Super Mario Bros. 2. For those of you unfamiliar with the history of the game, you might have wondered why that game seemed completely different from the first Mario game. Well the reason for that was the real sequel was considered to be too similar to the first one, and too difficult so it was never released outside Japan. Still, Nintendo were stuck for a Mario sequel, so what they did was they took an existing game, Yume Kōjō: Doki Doki Panic, and simply substituted those characters for Mario characters.





Now the game itself isn't necessarily bad, but it shouldn't be considered a true Super Mario game.
It's an awesome game. Mario 2 (Jap) is also great.


Quote:
Originally Posted by Slopho View Post
... Super Mario 3 was all over the place.

Edit: I mean what the fuck am I a raccoon now?
Yes, I still can't work out the Frog suit.


Quote:
Originally Posted by Hop View Post
All of the Mortal Kombat games after 1...
That's better. Fuck Shao Kahn.
post #72 of 119
^ You've got to give it to Mortal Kombat 2. I mean cut out the babalities and friendships, the story was pretty good and the additions of Jax, Baraka and Shang Tsung (where you could change to any other character) were pluses. IMO.
post #73 of 119
^ I far preferred the digitized sprites of MK1. I also felt some of those finishes made it a parody of the first. I would have kept it exactly the same and added: Baraka, Jax, Kitana and Kung Lao. Sonya and Kano are unplayable? WTF is that? Keep them. Keep Goro. Make him playable (that's 12 characters to choose from). Reptile is still the only hidden guy. Shang Tsung is the last boss. I wouldn't stray from the original. It was never going to match SF2 for gameplay. The "˜feel' of the game was the hook.
post #74 of 119
I suppose Killer Instinct 2 is also worthy of mention, although i think the general consensus is that it was probably pretty hard to one-up something so groundbreaking, but they still failed pretty miserably with the follow-up. so much so that no one really even remembers the sequel.
post #75 of 119
Quote:
Originally Posted by Sesame Seed View Post
^ I far preferred the digitized sprites of MK1. I also felt some of those finishes made it a parody of the first. I would have kept it exactly the same and added: Baraka, Jax, Kitana and Kung Lao. Sonya and Kano are unplayable? WTF is that? Keep them. Keep Goro. Make him playable (that's 12 characters to choose from). Reptile is still the only hidden guy. Shang Tsung is the last boss. I wouldn't stray from the original. It was never going to match SF2 for gameplay. The "˜feel' of the game was the hook.

When MK1 came out they said that Goro was the last of his kind. The next thing I know there is Shevia (Sp?) and a whole army of those 4 armed freaks fighting an army of Minotoros.

I also liked Golden Axe II.
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