Quote:
Originally Posted by
unjung 
I think there's a bit of a difference though between selling something that helps people achieve some end, even if it's virtual, like a magical sword, and selling something in a world where there is literally no objective. As far as I know, there's no point to Second Life. It's not a game, it's just visual chat. The idea of there being demand for anything in that game is ridiculous, because not only is there technically infinite supply, but there's no use for anything either.
Actually there is not infinite supply when it comes to 3d Modeled objects such as clothes. In fact demand in these types of games outstrips supply of quality goods usually. I know it sounds strange but I actually wrote a paper on Virtual Economics a year or so ago. It blew my mind when I found out how much real money is spent on virtual goods (From Zynga's Farmville to Warcraft to these types of platforms).
Buts its not that shocking once you think about it. Second Life and Entropia have thousands and tens of thousands of users. Many of them derive much of their social interaction from online games. So because it is a visual chat like you mentioned (emphasis on visual), many of the players are going to want clothes and other items in game to function "socially in game".
I know it might not make sense to a lot of people but virtual goods has been a greatly expanding market the last 10 years or so. A good book on this topic is
Play Money by Julian Dibbel who gave up his real job to try to make money selling virtual property in one of those early MMOs.
Unlike games like Warcraft and other MMO types, players can basically make their own clothes in professional 3d Apps like Autodesk's Maya and 3DS Max and then sell them to the entire player base. So people that have graphic design skills (many people are probably pro or semi-pro graphic artists) can certainly earn some money on the side.
Now maybe you or I don't have a use for spending money virtually but there are certainly people that do derive "use value" from these goods (just look at Zynga's sales in Farmville).
And finally heres a recent article of interest on Zynga being valued higher than Electronic Arts:
http://www.bloomberg.com/news/2010-1...ods-surge.html