The first SC is pretty much universally regarded as the best pure RTS game ever made. Its beauty is in its simplicity and balance and restraint. Nothing is overdone, and there is very little fat weighing down the core rock/paper/scissors dynamic at the heart of the RTS genre. It also has just the right mix of micro and macro management, without erring too heavily in either direction (as WC3 certainly did on the micro side).
Even to this day, I can get a kick out of playing Starcraft. Granted, it's impossible to find a good group of competitors at anything but either the extreme n00b end or extreme Korean elite end. Such is the afterlife of an RTS well beyond its twilight years, I guess.
I'm very disappointed by everything I've heard from the SC2 beta community. I was really hoping they'd stick to the purity of gameplay that made SC so great, but it sounds like they borrowed too many pages from WC3's playbook.
Even to this day, I can get a kick out of playing Starcraft. Granted, it's impossible to find a good group of competitors at anything but either the extreme n00b end or extreme Korean elite end. Such is the afterlife of an RTS well beyond its twilight years, I guess.
I'm very disappointed by everything I've heard from the SC2 beta community. I was really hoping they'd stick to the purity of gameplay that made SC so great, but it sounds like they borrowed too many pages from WC3's playbook.



