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Halo: Reach - Page 2

post #16 of 22
Thread Starter 
Quote:
Originally Posted by axe View Post
Uh... Starcraft?

I do enjoy Halo though, I'll pick this one up. Haven't played ODST yet though.

ODST was developed out-of-house and IMO isn't worth it. I played at a friend's house and wasn't that interested.

Starcraft might be a classic multiplayer game, but you can't come home, flop down on the couch with some friends and fire it up like Halo.

And Eason - it's not A watered-down FPS...it's THE watered-down FPS!
post #17 of 22
I meant the graphics, specifically. Those look pretty dated to me - if you had said it was an original Xbox release or the sci-fi sequel to World of Warcraft I would have believed you 100%.
post #18 of 22
Thread Starter 
Quote:
Originally Posted by Brian SD View Post
I meant the graphics, specifically. Those look pretty dated to me - if you had said it was an original Xbox release or the sci-fi sequel to World of Warcraft I would have believed you 100%.

Nah, look at Halo 3:



Lot less detail in those shots.

Hopefully there will be more epic landscapes and skyboxes, which are what really make the series stand apart visually from its competitors...the sense of being in a wide, sprawling world.
post #19 of 22
Quote:
Originally Posted by axe View Post
Uh... Starcraft?

I do enjoy Halo though, I'll pick this one up. Haven't played ODST yet though.

Don't waste your time on ODST... really short. No Real boss.. No Real EPIC battle sequences... Highly disappointed.
post #20 of 22
So, aside from a new campaign, what are people expecting from Halo:Reach?
post #21 of 22
Thread Starter 
Quote:
Originally Posted by Lel View Post
So, aside from a new campaign, what are people expecting from Halo:Reach?

Kick-ass new multiplayer modes; Bungie have really delivered that with each generation. Halo 2 had the best integrated vehicle/FPS gameplay on consoles(obviously BF:1942 was king on PCs), bombing modes, Team SWAT which made it like Counterstrike, and oddball modes like, well, Oddball. In addition, it had one of the best matchmaking systems for its era, and you could play the whole game in Co-Op.

Halo 3 had total customization for things like Grifball, CTF with mobile bases, Ninjaball, Run For Cover, Infection(humans vs. Zombies), etc., etc., plus all of the regular game modes. They also created 4-player Co-Op Live; you could play the whole game with friends over the internet, and people could drop in and out freely.

Things I'd like to see in Reach:

- More defined roles for weapons
- More interesting vehicles like the Brute Chopper, Elephant and the Hornet
- New assault/objective modes
- More squad controls - setting objectives and waypoints on the fly.
- Classes like sniper, medic, heavy weapons in Halo for the first time
post #22 of 22
Jetpack looks cool.

I know I'm a big Halo hater, but this almost looks like Bungie woke up and realized that once they made a pretty good game and are trying to recreate that in modern times. I'm not sure how excited I should feel over what I see in the trailer, but at least it showed actual gameplay footage (*coughODSTcough*).
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