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Cod5.

Slopho

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Rust. Are they serious with this map?
 

Mauro

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highrise??
 

Slopho

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Originally Posted by breakz
What specifically? It's Shipment 2.0

If you're lucky enough to stay alive to call in a Stealth Bomber, you're killing everybody. This board is the size of a sandbox.
 

breakz

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Originally Posted by Slopho
If you're lucky enough to stay alive to call in a Stealth Bomber, you're killing everybody. This board is the size of a sandbox.
Yeah, the killstreaks overpower this map. Shipment was a mess with only helicopters/airstrikes...I've been on the wrong end of a chopper gunner and it's tough to deal with.
 

Mauro

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the problem with shipment is if you called in an airstrike the boat should have sank.
I always hated that board. High rise is a fun little map.
 

Mauro

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if any X-boxers are playing now denimbar is my call I am getting online for an hour until I have a conference call.
 

EnglishGent

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Thanks for all the sniping suggestions, I played around a little bit and almost have my sniping setup down. One thing to note is that the silencer reduces effectiveness too much, I ended up winging people far more than I killed them. Took the silencer off and that allowed me to get the Perfectionist title on Underpass.
 

onion

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Mauro, I sent you a PM. Add me to your friends, and we'll play some time.

I played Rust for the first time yesterday. I've played CoD almost every day since it came out, and I had no idea this map even existed. I'm not sure how I managed to never play it before.

Also I'm close to 70, and can't decide if I should do prestige or not. Are you guys? Is there any benefit for doing it?
 

breakz

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Originally Posted by Mauro
the problem with shipment is if you called in an airstrike the boat should have sank. I always hated that board. High rise is a fun little map.
You're not the only one that hated Shipment. It didn't feel like a MW board. Remind me again: what's Highrise? The board with the offices and cubicles? That one's really similar to an old CounterStrike map (which was also great).
 

Slopho

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Originally Posted by breakz
You're not the only one that hated Shipment. It didn't feel like a MW board.

Remind me again: what's Highrise? The board with the offices and cubicles? That one's really similar to an old CounterStrike map (which was also great).


Yes, the one with the most glitches in it. Although some people don't think that leaving the map is a glitch.
 

Eccentric

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Originally Posted by suited
The only beef I have with it so far, is that there are no gun fights. The majority of the time, the kill goes to the player who comes up behind the other player, or who sees the other player first. At least in Socom, most of the time the better shooter would prevail. This just seems to be a roll of the dice. If you see me first, I'm dead. If I see you first, you're dead. It's great for fast paced play, but I think it lacks the long term playability and skill that Socom has. I haven't had the game that long, but I also feel like there could be more maps...

I agree with this, but I think this mainly arises from the porous map designs. Whereas, in MW1, the maps tended to be roughly "O" shaped, with teams clashing at either end, the maps in MW2 are very open, meaning that no real "lines" can develope. It is almost impossible to hold down an area simply due to the fact that security is impossible.
 

thats.mana

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Holy **** Slopho, is that star man from a old school wrestling game? I can't remember the name of the game but star man had to have been in it.
 

suited

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It's growing on me. Up to a 27 rank in 2 days
fight[1].gif
Name is Sig_Sauer_P220
 

Jokerman

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Noob tube is such a ***** weapon. They should have made it unlockable at a much higher level.
 

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