Quote:
Originally Posted by
Johnny_5 
No kill-cam in hardcore ;\\. It can get really ridiculous.
As of recent I have been owning with the UMP 45 silenced with marathon pro, cold blooded, and ninja. I have been running circles around the other team and keep moving from spot to spot and no one can ever catch me

My bad, forgot about Hardcore

Don't have the patience for it, or at least, I like how more stupid people in TDM act and I'm a sucker for abusing kill streaks.
Quote:
Originally Posted by
suited 
It also makes sniping pointless. That's why I liked Socom. COD just seemed all run and gun that anyone can be good at. Very little strategy involved. A friend of mine had a roommate who loved COD. She tried to play Socom for a while and could barely get a kill. I think one game requires much more skill than the other. COD is great for fast paced play, but that tends to get boring after a while. I guess I'll know later today when I get the game home.
I never understood the no strategy involved argument against MP. I guess people assume that classes, guns, attachments, perks, and killstreaks are all chosen at random and all players do is run around and shoot blindly at everything.

Customization alone, at least being able to create class that runs and functions the way you intend it do, brings a lot of strategy to multiplayer before the match even starts. People can write pages and pages alone on strategy analyizing different class types for different matches, explaining the various areas of the maps and how they effect gameplay flow different (actually, they have already for modern warfare 1).
On a sidenote: I guess additional classes don't get unlocked? Having only 5 custom classes is tough with so many options, I end up quickly trying to tweak certain aspects to match for the map right before the game starts.