Originally Posted by LabelKing
How so? Clothing fit and silhoutte, no matter how avant-garde or crazy you want to get is based on certain traditions. You really can't analyze Heidegger without Kant, can you? And for that matter, the Greeks.
I don't really feel my understanding of life or human existence is terribly enriched because I know Thales or Anaximenes. Seriously, I think we're coming at this a bit differently. I am not saying I wish to remain ignorant of traditional clothing styles. Hell, a lot of ideas I have are informed by some very old designs. What I am saying is that I will never hand stitch a collar for 50 hours in order to make the perfect suit, and that
sort of tradition is what I do not have interest in.
Originally Posted by ken
Hogwash! Who needs armholes?
Please see my line of fashionable capes!
Originally Posted by j
That said, what you said assumes his design ideas can be translated into (or are limited to) prints on pre-made shirts. If his ideas require new garments based on old garments or based on nothing, he will need to be able to articulate those ideas somehow. He definitely must learn how to sketch. He should also learn who to talk to and what not to tell them - for example, telling Urban Outfitters about a good idea is a BAD IDEA (I've heard this from inside). They will talk to you, make nice and get to know your idea, and then rip it off and give you nothing.
This is part of the problem, really. Not that I don't have tshirt ideas I'd like to work with or hoodies I'd really like to make, but the majority of my designs are not purely graphical. twin may have a point, though, that in terms of business, it may be eventually better if I start initially with ts and hoodies and work on interesting designs and dye work and then work on the other stuff when I have amassed enough capital. I don't know the industry well enough to judge this.
Originally Posted by j
The ideal scenario I can see for a concept like this is to come up with a coherent theme and some really solid iconic representative pieces, some samples made by yourself or whoever, get some contacts for who's going to make it, and then find a really friendly buyer/backer who's willing to help you launch the line through their store and take over a lot of the production details.
In all seriousness, past all the stuff about learning about construction and the like, does this seem realistic to you? It certainly seems much simpler than what I had assumed would be necessary (amassing capital, overseeing mass production, etc).